শনিবার, ১১ মে, ২০১৩

Hulu Plus for Android update improves player UI, expands compatibility

Hulu Plus for Android update improves player UI, expands compatibility

The Hulu Plus app for Android has a new update, and the most noticeable change is that its player UI to closer match the one on its website and in iOS. It also brings features from those platforms like 10 second skip back and a preview thumbnail in the scrub bar. Hulu also claims it's rebuilt "for optimized awesomeness" with reduced buffering, better playback, and more device compatibility. Finally, in a move that should make plugging in your HDMI-out a little easier, it supports remote control navigation from game controllers and "similar peripherals." A picture of the new UI is above, check out the old version after the break or just hit the source link to try it out for yourself.

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Source: Google Play

Source: http://www.engadget.com/2013/05/11/hulu-plus-for-android-update-improves-player-ui-expands-compati/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget

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High School Baseball Team Lifts Car Off Pinned Student, Saves Her Life (VIDEO)

A group of high school baseball players came to a teen girl's recue on Wednesday after she was hit by a car in their school's parking lot. She was pinned under the vehicle, according to Elk Grove Patch, and the students rushed over from their nearby practice to lift off the car.

The girl's own mother was driving the vehicle, ABC reports, and she panicked after hitting another car in the lot of Sacramento's Valley High School. She then began reversing without realizing that her daughter was behind the car, and the girl, whose name is not disclosed, became trapped underneath.

According to KCRA, Valley's varsity and junior varsity baseball teams were at their last practice of the season on a nearby field when they heard screams for help.

Story continues after photo.
baseball team lifts car
The Valley High School baseball team. Photo Courtesy Brett Sawyer and Patch.

"It was like, a reaction -- you had to do what you had to do to save someone's life," one of the baseball players, Chas Roberts, told KCRA.

Co-head coach Brett Sawyer told Patch that he was in the team locker room when he heard the commotion and saw "the entire team sprinting to the parking lot, jumping over fences."

Around a dozen of the baseball players helped lift the four-door sedan off of the girl, the news source reports. The teams' assistant coach was then able to pull her out from underneath.

Sawyer told Patch that she is expected to recover.

"To be honest, we might not have the best baseball team around, but we sure do have a great group of guys," Sawyer told the site.

Also on HuffPost:

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Source: http://www.huffingtonpost.com/2013/05/09/baseball-team-lifts-car-saves-life_n_3248973.html

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How to Build an All-In-One Retro Game Console for $35, the Easy Way

Since its release, the $35 Raspberry Pi mini-computer has been hailed as the perfect all-in-one retro game console. Now, it's easier to do than ever, and it doesn't take any advanced Linux knowledge. Here's how to make your own retro game console in about 30 minutes.

We've walked you through all sorts of DIY projects for the Raspberry Pi, but this one might be the simplest. You'll have your retro game console?complete with old-school controllers?up and running within 30 minutes. All you need to do is install the operating system on an SD card and do some simple file sharing from your PC.

Before we get started, let's go over some basics. Emulating old-school video games requires two things: game ROMs and an emulator to play them. A ROM is a copy of a game that exists on your device. An emulator is an application that can play that ROM. The rule of ethics is that you should have a physical copy of a game if you have a ROM (or you can create your own from your old cartridges). We'll leave it to you to come up with the ROMs on your own. With that, let's get the Raspberry Pi set up.

What You?ll Get

Your Raspberry Pi will boot automatically into EmulationStation. This is a program running off a custom SD card called RetroPie that allows you to use a controller to select an emulator and a game without ever touching a keyboard or mouse. After everything's set up, you'll be able to navigate and do everything you need to do on the Raspberry Pi from a controller.

What systems can you emulate? A lot of them:

  • Amiga (UAE4All)

  • Atari 2600 (RetroArch)

  • Doom (RetroArch)

  • Final Burn Alpha (RetroArch)

  • Game Boy Advance (RetroArch)

  • Game Boy Color (RetroArch)

  • Game Gear (Osmose)

  • Intellivision (RetroArch)

  • MAME (RetroArch)

  • MAME (AdvMAME)

  • NeoGeo (GnGeo)

  • NeoGeo (Genesis-GX, RetroArch)

  • Sega Master System (Osmose)

  • Sega Megadrive (DGEN)

  • Nintendo Entertainment System (RetroArch)

  • PC Engine / Turbo Grafx 16 (RetroArch)

  • Playstation 1 (RetroArch)

  • ScummVM

  • Super Nintendo Entertainment System (RetroArch)

  • Sinclair ZX Spectrum (Fuse)

  • Z Machine emulator (Frotz)

Some of the more advanced emulators like the Playstation 1 and Neo Geo don't work as well, but for the most part the older systems work great.

What You Need

You don't need much to get started here:

  • A Raspberry Pi (the 256 MB or 512 MB model will work).

  • At least a 4 GB SD card.

  • USB Controllers (optional, but makes the whole thing a lot more fun. I used these cheap USB SNES controllers from Amazon).

  • A USB keyboard and mouse (just for the initial setup, you won't need it afterwards).

  • A router (to transfer your ROMs).

  • TV/monitor, AV/HDMI cables, power supply (you can find a full list of compatible SD cards, power bricks, and everything else on the Raspberry Pi Wiki).

  • A Windows/Mac/Linux computer to transfer your ROMs.

  • A copy of the free software Cyberduck (or any FTP, SFTP client).

Step One: Download and Install RetroPie on a SD Card

Because of the work of PetRockBlock, the process of installing all of these emulators on your Raspberry Pi is incredibly easy:

  1. Download the RetroPie Project SD card image.

  2. Once it's downloaded, extract the image to the SD card the same way you would a normal Raspbian image. Windows users can do this really easily with the Win32DiskImager, and Mac users can use the RPI-sd card builder. Linux users have to a pretty simple command line trick. Either way, check out our beginner's guide to DIYing with the Raspberry Pi and follow the same instructions you would with Raspbian.

  3. When it's done, remove the SD card and put it in your Raspberry Pi.

As far as the initial setup, that's all you need to do. In fact, if you plan on using a keyboard and mouse instead of a controller you're basically done and can skip to step four to transfer over your ROM files.

If you'd prefer to manually install the emulators, you can do that as well. SuperNintendoPi has a great setup guide for doing it, but be warned: the manual process takes around six to nine hours to download and install everything. The benefit is that you get the newest versions of emulators and you can select what gets installed. For our purposes though, the above method works great and is incredibly simple.

Step Two: Boot Your Raspberry Pi and Set Up EmulationStation

Next up we'll boot up your Raspberry Pi. Plug in one of your controllers and your keyboard to the Raspberry Pi. Insert the SD card you just burned, and turn the Raspberry Pi on. It should boot directly into EmulationStation. On the first boot, you're prompted to set up the controls for EmulationStation.

Follow the onscreen prompts with your controller to set it up (up, down, left, right, etc). When you're finished, you can navigate through EmulationStation with just your controller. These controls will not work with the emulators?that takes an extra step we'll get to in the next section. After you confirm your controller works, pull up the menu (you picked the button for this during the prompts, mine is the Start button), and exit EmulationStation to go to the command line.

Step Three: Configure Your Controllers for the Emulators

This looks a little daunting at a glance, but it's actually very easy and only takes a few minutes to do. Once you're in the command line, it's time to calibrate your controller. This takes a few steps. With your controller and keyboard still plugged in, type this into command line:

cd RetroPie/emulators/RetroArch/tools
./retroarch-joyconfig >> ~/RetroPie/configs/all/retroarch.cfg

Next, grab your controller and follow the onscreen prompts to set up your button configuration. Your controller may lack some of the buttons the prompts want you to set up (for example, my SNES controller doesn't have a joystick or R2/L2, R3/L3 buttons), so just press any button during those prompts, we'll clean those up next.

If you're using an Xbox 360, PS3, or similar controller, you can skip this next part entirely. If you're using a retro-style SNES controller like I am, you'll need to go through a couple more steps.

We need to delete those extra buttons that the Super Nintendo controller doesn't have from the configuration file you just created. You have two options for editing the controller configuration file you just created. You can do so on the Raspberry Pi itself by going into Raspbian (type "startx" into the command line), or you can use FTP software like Cyberduck on your desktop computer. Since we're going to be transferring ROMs with Cyberduck in the next section anyway, we'll just use that to edit the controller configuration.

Now we need to edit the button layout file:

  1. From the command line on the Raspberry Pi, type

    ipconfig

    and look for the line "inet addr." This is your IP address (it will read something like 192.168.1.8). Write that down.

  2. Open up Cyberduck on your computer, and select "Quick Connection."

  3. Select SFTP (SSH File Transfer Protocol).

  4. For the server number, enter the number you wrote down down in step one. Your username is "pi" and the password is "raspberry." Click okay to go to the Raspberry Pi's SD card.

  5. Navigate to RetroPie > Configs > all.

  6. Here you'll find the retroarch.cfg file. Select it and open it up in the text editor.

  7. If you're using a Super Nintendo controller like I am, you need to delete a few lines. Find and delete these lines if so:

    input_player1_l2_btn = "4"
    input_player1_r2_btn = "4"
    input_player1_l3_btn = "4"
    input_player1_r3_btn = "4"
  8. Also highlight and delete: "?input_player1_l_x_plus_btn = ?x?" and all the lines under it if you don't have an analog stick on your controller (for example, my SNES controller).

  9. (Optional) While you're here, you can also set up a trigger to exit the emulator and kick you back to EmulationStation. This is handy because otherwise you have to reboot the Pi every time you quit a game. So, at the end of the retroarch.cfg file, add these lines:

    input_enable_hotkey_btn = "X" 
    input_enable_hotkey_btn = "Y"
  10. Replace "X" and "Y" with numbers that correspond to two buttons on your controller that you want to trigger an exit from the game. I used Start and Select (8 and 9).

  11. If you just have one controller, you can now save the file and exit.

Optional: Now you're all set up to use your controller in the emulators, but if want to have two controllers connected, you need to take one more step. For this, we're assuming both controllers are identical:

  1. in the retroarch.cfg file, find and highlight the line "input_player1_joypad_index = "0" and select all the lines after it.

  2. Copy the text, and paste it right below. You should have two blocks of identical text.

  3. In the second block that you just pasted, change everything that says "player1" to "player2." For example, the first line should read: "input_player2_joypad_index="0". The second line, "input_player1_a_btn = "1", etc.

  4. Save the file and exit.

That's it, your controllers are all set up and ready to go.

Step Four (Optional): Transfer Your Roms from Your Primary Computer

For this step, we're going to assume you already have a bunch of ROMs on your primary computer. However, if you have them on your Raspberry Pi you can just move them over to the correct folders and you're all set.

  1. Make sure your Raspberry Pi is on, and connected to your router.

  2. Now head over to your primary computer and connect to your Raspberry Pi with Cyberduck again.

  3. Navigate to RetroPie > roms.

  4. Copy over any ROMs on your computer to the corresponding system folder and you're done.

From here on out, you'll be able to easily copy ROMs to the Raspberry Pi remotely through this method, so don't worry if you want to add more down the line. Once the file transfer is done, go ahead and reboot the Raspberry Pi with your controllers connected and everything should be good to go.

Further Resources

Once you finish the above, your Raspberry Pi should boot directly into the EmulationStation every time you start it, and you'll able to control the whole thing with your attached controllers?no keyboard or mouse required. That said, if you're having problems, resources are available to you. Here are a few places to seek out help:

  • PetRockBlock: The official page for the RetroPie Project. Includes lots of guides, tips, and a forum for troubleshooting.

  • Super Nintendo Pi: This is a full guide for a manual install, and includes lots of tips on setting up controllers, as well as skinning EmulationStation to make it look a little better.

  • The Raspberry Pi forums: Lots of people are sharing their tips for getting emulators working better, as well as different controller setups, and more in the official Raspberry Pi forums.

Music in video by Subway Sonicbeat.

Source: http://lifehacker.com/how-to-turn-your-raspberry-pi-into-a-retro-game-console-498561192

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Council approves safe passing ordinance (Offthekuff)

Share With Friends: Share on FacebookTweet ThisPost to Google-BuzzSend on GmailPost to Linked-InSubscribe to This Feed | Rss To Twitter | Politics - Top Stories Stories, News Feeds and News via Feedzilla.

Source: http://news.feedzilla.com/en_us/stories/politics/top-stories/304577204?client_source=feed&format=rss

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শুক্রবার, ১০ মে, ২০১৩

Individual efficacy of chemotherapies

May 10, 2013 ? The function of the mitochondria -- also defined as "power plants" within the cells -- is essential as to whether, and how, some chemotherapeutic agents take effect in tissue. Scientists at the Helmholtz Zentrum M?nchen have thus discovered a significant cell characteristic that could possibly predict the success of therapy.

Their results will soon be published in the trade magazine The Journal of Pathology.

The response of cancer patients to a specific chemotherapy line can vary dramatically. The reasons for this are manifold and unknown for the most part. Scientists in the Analytical Pathology Department (AAP) of the Helmholtz Zentrum M?nchen have recently been successful in exposing a mechanism that is relevant to this phenomenon. Dr. Michaela Aichler and her colleagues have found out that the function of enzymes within the respiratory chain, which takes place in the mitochondria of cells, regulates the sensitivity of cells for cisplatin-based chemotherapeutic agents.

The scientists examined tissue, to this end, from tumours in the esophagus, stomach and chest of a total of 428 patients. By means of an image-guided procedure (the so-called MALDI-Imaging and LC-MS/MS), protein patterns within the cells were able to be established and the illustrated enzymes identified. These patterns of existing and/or missing enzyme functions were compared by the scientists with the clinical response of the patients to a chemotherapy line containing cisplatin. If a defect was present in the respiratory chain complex within the tumour cells -- particularly in subunits of the specific cytochrome c oxidase (COX) -- an improvement in the effect of the chemotherapy could be observed. This correlation was able to be additionally proved in subsequent experiments with the tissue samples. When the COX function was missing, a quicker cell death was noted with the introduction of cisplatin or other related treatments. Conversely, cells with an intact respiratory chain proved to be resistant to the administered substances.

"Recognition of these correlations contributes to an improved ability to predict the efficacy of certain chemotherapies," explains Prof. Dr. Axel Walch, Director of AAP. "It is possible that mitochondria, and/or their function enzymes, can be used in the future as biomarkers for personalised therapeutic approaches."

The focus of health research at the Helmholtz Zentrum M?nchen is placed on serious widespread diseases. This includes diabetes, lung diseases as well as cancer. It is the goal of the Helmholtz Zentrum M?nchen to quickly refine results from basic research to provide society with concrete benefits.

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Story Source:

The above story is reprinted from materials provided by Helmholtz Zentrum Muenchen - German Research Centre for Environmental Health.

Note: Materials may be edited for content and length. For further information, please contact the source cited above.


Journal Reference:

  1. Michaela Aichler, Mareike Elsner, Natalie Ludyga, Annette Feuchtinger, Verena Zangen, Stefan K. Maier, Benjamin Balluff, C?drik Sch?ne, Ludwig Hierber, Herbert Braselmann, Stephan Meding, Sandra Rauser, Hans Zischka, Michaela Aubele, Manfred Schmitt, Marcus Feith, Stefanie M. Hauck, Marius Ueffing, Rupert Langer, Bernhard Kuester, Horst Zitzelsberger, Heinz H?fler, Axel K. Walch. Clinical response to chemotherapy in oesophageal adenocarcinoma patients is linked to defects in mitochondria. The Journal of Pathology, 2013; DOI: 10.1002/path.4199

Note: If no author is given, the source is cited instead.

Source: http://feeds.sciencedaily.com/~r/sciencedaily/most_popular/~3/eh9iw9m5wxM/130510075457.htm

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If You Drink and Drive in Minneapolis or St. Paul Your Name Will End Up On Twitter

Drunk Fail Whale

We all know the usual consequences of drinking and driving (see: Death), but the Department of Public Safety in the cities of Minneapolis and St. Paul wants to add another one ? shame. They?re stepping up enforcement of drunk driving laws this weekend, and they?ll be tweeting out the names of all the people they arrest for driving while intoxicated.

Friday night 150 patrol cars will be out looking to bust people for driving while intoxicated, and when they do they?re going to post the names of the perps on Twitter, presumably from the @MnDPS_DPS Twitter account. If they really want to drive the point home, they should get everyone?s Twitter handles when they?re arrested and @mention them.

Has Twitter just become to the modern version of throwing someone in the stocks to be publicly shamed. Will fear of digital embarrassment actually cut back the number of drunk drivers on the road? We?ll have to wait and see, but as far as ideas for using social media go, we?ve certainly heard worse ones than this.

It should go without saying, but don?t drink and drive ? but especially not Friday night if you live in the Twin Cities.

(via KSTP, image via Todd Sanders)

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Source: http://www.geekosystem.com/twitter-shame-dwi/

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বৃহস্পতিবার, ৯ মে, ২০১৩

A trick to fold proteins more quickly: 'Clever' technique speeds up the analysis of protein dynamics

May 8, 2013 ? A team of researchers of the International School for Advanced Studies (SISSA) of Trieste and of University of Cambridge have devised a method to reduce the time used to simulate how proteins take on their signature three-dimensional shape. Such important information to comprehend their function is usually obtained using often very costly experimental techniques.

To understand how proteins work it is important to know their three-dimensional shape, but also the way it is produced. We need to know, in other words, how the amino acid filament which makes up the proteins is capable of folding over itself to take on a specific shape.

Today the study of molecular dynamics of proteins is based on computer simulations in which the system is treated as a three-dimensional set of balls (1 ball = 1 atom) observed while it evolves through time. This is a very accurate but rather slow technique, therefore a group of researchers, including Daniele Granata and Alessandro Laio at SISSA of Trieste, have devised a trick to reduce simulation times.

"We exploit the experimental data obtained observing the proteins through nuclear magnetic resonance, and use them to create restraints to be applied to the model," explained Laio, who has coordinated the research published in Proceedings of the National Academy of Sciences (PNAS).

"Basically, we used a 'trick'. Imagine I pulled your arm and directed you towards a certain place, let's say, to have a reference, from Trieste to Rimini. The trick enables to reach a destination in a period of time even a thousand times inferior to what usually required for that itinerary. Thanks to mathematical rules- gathered from previous observations carried out on 'trips to Rimini' -- I can calculate, starting from the fixed travel time, how long it would have taken the same individual to spontaneously reach the same destination without being pulled. The same assumption may be applied to a protein that must fold in order to take on a certain shape."

"There is a law that connects the time a protein takes to fold using the 'trick' and the time used to do it spontaneously," explains Laio.

The technique employed by Granata and Laio, applied in this case to streptococcal protein G, has enabled to obtain results which are perfectly consistent with those obtained using the more common technique, with the advantage it remarkably reduces calculation times. "Considering the slowness of standard computer molecular dynamics techniques, methods like ours optimize processing times and could give a big boost to research."

Source: http://feeds.sciencedaily.com/~r/sciencedaily/most_popular/~3/uqZJGM8ffAc/130508092837.htm

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